Prototypes

An archive of prototypes that didn’t become full games.

Clock Game #

Time advances for entities when they’re hit by the clock hand.

In the gif below, the player plants saplings that grow into trees as they get hit by the clock. When the sun is hit by the clock it switches to rain which trigger the grown tree to spawn fruit.

clock_1

In a later iteration, I allowed the player to pick up entities. The idea was that it would turn into a fast paced farming game where you create combos by arranging things next to eachother.
Another feature was that the player would change age if it hit the clock hand. Kid mode prefers to eat different produce and runs faster but adult can carry heavier things. In the gif below the player hits the clock hand from behind as a kid and down-age into a baby. They have to wait for the clock hand to come back around so that they can move age-up and move again.

clock_2

Cauldron Game #

Craft hats that modify your attack by combining enemy remains in a cauldron.

In the gif below, the player starts with a hat that gives explosion + chain-lighting. You can see the blue chain-lighting radiating from three points. They then combine two explosion ingredients to get explosion + explosion.

cauldron_1