What I did at Recurse
I heard about The Recurse Center from a friend and applied with the hopes of exploring creative coding in a structured and social setting.
The Recurse Center is a self-directed, community-driven educational retreat for programmers based in New York City.
It turned out to be a fantastic decision. I learned a ton, made great friends and came out with the skills, knowledge and determination to pursue game development as a career.
I still hang out with the community on their servers :)
During my batch and a half which lasted 4.5 months I studied and worked on these things:
Game Development #
Games #
Worked on the networking and shaders of ungroup (a multiplayer game with a custom engine). Pairing with friends helped a lot.
Organized a game jam and made the first version of mimic with a friend.
Worked a bit with a friend on their open-world unity game where you can freely talk to NPCs using a language system.
Started a Game Dev Interest Group at RC with a friend which I still attend a year and a half later!
Graphics #
Wrote a rasterizer from scratch with a friend using the Scratchapixel tutorial.
Made an environment to implement solutions to 3D math problems in opengl for practice using learnopengl.com.
Read through some of The Book of Shaders.
Attending a raymarching workshop and implemented marching in PICO-8.
Math #
- Read through almost all of 3D math primer for graphics and game development and worked on the problems.
Unity #
- Worked through many of the Catlike Coding tutorials to gain a better understanding of Unity.
Creative Coding #
Livecoding #
Created a livecoding environment in atom using hydra and p5 that produces typographic visuals from midi input.
Messed around with TidalCycles and made a short procedural song.
Images #
* this post was created retroactively in june 2021